Research Projects

VENVI (Fall 2014 - Spring 2016)

VENVI is a programming software that allows users to program a virtual character to perform a sequence of steps in a 3D virtual environment! As computing jobs are trending to increase, there are not enough students pursuing computing majors in college. VENVI aims to increase participation in computing, especially for youth girls, by helping them learn computational skills through dance. On this project at Clemson University, I am a student researcher, Unity developer, and web designer. For more information, visit


MIT Lincoln Laboratory (Summer 2015)

For summer of 2015, I was a research intern at MIT Lincoln Laboratory. I researched and explored a unified standard approach to evaluate cyber visualization tools using surveys and biometrics (eye-tracking & chair sensor) based on human factors and user experience techniques. The research was motivated by poor user performance using cyber visualization tools. The following research question was sought to be answered: How can cyber visualization tools be evaluated to predict operational validity? During my internship, I conducted literature review; designed a standardized report card based on user experience, job effectiveness, and human capability; created a tool that scored those three dimensions based on biometrics and questionnaires; and gave a PowerPoint presentation on my findings.


Measuring Reflectivity of Common Surfaces (Fall 2006 - Spring 2007)

During my sophomore, 2006 - 2007, school year at the University of Maryland, College Park, I was a research assistant for Dr. Michael A. Coplan with research on "Measuring Reflectivity of Common Surfaces". My research focused on discovering surfaces that permit the least amount of sunlight reflectivity to protect spacecrafts and their instruments from deflecting radiation. Common tasks I conducted were collecting and analyzing data, performing measurements, utilizing lab instruments, creating computer aided drafts, and documentation.


[Parmar, D., Isaac, J., Babu, S., D'Souza, N., Leonard, A., Jörg, S., Gundersen, K., Daily, S. (2016) "Programming Moves: Design and Evaluation of Applying Embodied Interaction in Virtual Environments to Enhance Computational Thinking in Middle School Students". IEEE Virtual Reality (to appear).]

[Daily, S., Leonard, A., Jörg, S., Babu, S., D'Souza, N., Parmar, D., Gundersen, K., Isaac, J. (2016) "Combating Perceptions of Computer Scientists: A Short-term Intervention". SIGCSE (to appear).]